Experience design nodes
Personas, journey maps, task flows, IA maps, and page maps — designing the experience directly from your research.
Crux treats experience design as a first-class canvas activity, not an export to another tool. Five node families cover the common artefacts.
Personas
Persona cards hold role, goals, pains, behaviours, quotes, jobs-to-be-done, and demographics, plus spectrums (slider attributes like tech confidence) and custom fields. The Generate personas skill drafts personas from connected research for you to review; you can also generate portrait images.
Journey maps
Journey nodes model stages (optionally with sub-stages) against rows (actions, thoughts, emotions, opportunities — you define them). Cells hold text or images. The journey skills can propose structure and fill rows from research context.
Task flows
Task flow nodes capture step-by-step user flows with typed steps and decision points, plus a narrative description. Use the flow generation skill to draft a flow from a scenario and refine it by hand.
IA maps
Information architecture maps lay out the structure of a product or site — sections, pages, and their hierarchy — with items you can link back to research references.
Page maps
Page map nodes describe a single page or screen as content blocks (hero, menu, content, footer), with per-block copy and links to reference material. They bridge strategy work and actual page-level content design.
Traceability
Because these are canvas nodes, you can connect them to the research that justifies them: a persona linked to the interviews it came from, a journey stage linked to observed pain points. That chain is what skills — and colleagues — follow to understand why.
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